Lumeris: Big Data Tools for Population Health

Jim Hansen is an accomplished health industry executive with more than 20 years of experience in organizational leadership, strategy consulting, process improvement, system development, implementation, and operations for health care delivery, health plans, and employer purchasing. Before joining Lumeris, Jim led key national policy initiatives to support value-based purchasing/outcomes and health delivery system transformation in his role as Vice President at Dossia Consortium, an employer-sponsored entity. In his current role, Jim leads Health Policy for Lumeris and provides consulting services to clients.  At Health 2.0 Jim focused on how Lumeris is helping decrease re-admissions through its care management application.

Kaiser Permanente: Big Data Tools for Population Health

As of January 2012 when Katie was brought on board, Kaiser Permanente has seen intense development and exciting results from their geographic information systems (GIS). Through greater implementation, Katie has brought to Kaiser’s attention better ways of understanding and improving the health of Kaiser members and their communities. Now Katie brings her insightful results to the Health 2.0 stage and our extended health community.

Healthentic: Big Data Tools for Population Health

Restlessly curious, Sean Gallivan realized his passion for turning wellness into a science when he co-founded Healthentic, which empowers employers to understand their unique population using aggregated and actionable data so they can make informed decisions, identify risks and keep the healthy healthy.

Ayogo Health Inc: Hacking Gamification and Driving Behavior Change

Michael believes play is among the most productive things we can do. Passionate about imagination, creation, and entrepreneurship, Michael has been building social networking applications since 1995 and Ayogo builds functional social games to make people with health conditions healthier through interaction, achievement, and play. He may also have the best hair and martial arts skills at Health 2.0.

Games for Good: Hacking Gamification and Driving Behavior Change

Austin Harley, Founder and Creative Director of HopeLab, is a researcher and game designer who specializes in creating games and game-based systems that improve the lives of players. This Fall, Austin came to the stage to play Re–Mission 2, a collection of cancer–fighting games designed to increase chemotherapy treatment adherence. Fighting cancer is a battle, and Austin makes it beatable.

Health Puzzle: Hacking Gamification and Driving Behavior Change

In 2012 Nelli, some talented developers, and a pair of geneticists combined forces to create Health Puzzle – an interactive health application platform for the iPad that offers personalized, mobile healthcare services based on the user’s own genome, as well as environmental factors and medical history. A year later, Nelli is back with Health 2.0 to show off the Health Puzzle’s app that utilizes health tracker data and genetic data to offer its users exciting, healthy challenges.

Mango Health: Hacking Gamification and Driving Behavior Change

Jason founded Mango Health with a mission of creating fun and elegant mobile apps that inspire consumers to better manage and improve their health.  Mango Health’s first app is made for the 4 out of 5 people in the U.S. who take a combination of prescription medications, nutritional supplements and over-the-counter drugs each week: the app helps consumers check for dangerous drug interactions and uses game design principles to inspire consumers to stay with prescribed treatment regimens.

CogCubed: Hacking Gamification and Driving Behavior Change

Together Kurt Roots and Dr. Monika Heller have designed and developed CogCubed’s Sifteo cube platform. Dedicated to addressing the rising prevalence and mismanaged care of attention deficit disorders, CogCubed provides fun brain games for children. Do not fear Health 2.0 community, they are working on attention deficit games for adults too, although, if you need one, you probably didn’t even read this far!

Blue Marble Games: The Virtual Couch: Platforms for Online Mental Health

With a background in neuroscience, Sheryl Flynn established Blue Marble Games Co after a trip to the mall led her to ponder, “can video games be the “enriched environment” humans respond to best?” Blue Marble Games is a software company that aims to improve brain rehabilitation outcomes through evidence-based interactive gaming. Sheryl demonstrated a colorful brain game often used by military vets to exercise executive function, planning, and strategizing to treat cognitive injuries.

Lumeris

Lumeris: Big Data Tools for Population Health

Jim Hansen is an accomplished health industry executive with more than 20 years of experience in organizational leadership, strategy consulting, process improvement, system development, implementation, and operations for health care delivery, health plans, and employer purchasing. Before joining Lumeris, Jim led key national policy initiatives to support value-based purchasing/outcomes and health delivery system transformation in his role as Vice President at Dossia Consortium, an employer-spons ...
KPKatie

Kaiser Permanente: Big Data Tools for Population Health

As of January 2012 when Katie was brought on board, Kaiser Permanente has seen intense development and exciting results from their geographic information systems (GIS). Through greater implementation, Katie has brought to Kaiser’s attention better ways of understanding and improving the health of Kaiser members and their communities. Now Katie brings her insightful results to the Health 2.0 stage and our extended health community.

HealthenticSean

Healthentic: Big Data Tools for Population Health

Restlessly curious, Sean Gallivan realized his passion for turning wellness into a science when he co-founded Healthentic, which empowers employers to understand their unique population using aggregated and actionable data so they can make informed decisions, identify risks and keep the healthy healthy.

Ayogo

Ayogo Health Inc: Hacking Gamification and Driving Behavior Chang ...

Michael believes play is among the most productive things we can do. Passionate about imagination, creation, and entrepreneurship, Michael has been building social networking applications since 1995 and Ayogo builds functional social games to make people with health conditions healthier through interaction, achievement, and play. He may also have the best hair and martial arts skills at Health 2.0.

GamesforGood

Games for Good: Hacking Gamification and Driving Behavior Change

Austin Harley, Founder and Creative Director of HopeLab, is a researcher and game designer who specializes in creating games and game-based systems that improve the lives of players. This Fall, Austin came to the stage to play Re–Mission 2, a collection of cancer–fighting games designed to increase chemotherapy treatment adherence. Fighting cancer is a battle, and Austin makes it beatable.

HP

Health Puzzle: Hacking Gamification and Driving Behavior Change

In 2012 Nelli, some talented developers, and a pair of geneticists combined forces to create Health Puzzle – an interactive health application platform for the iPad that offers personalized, mobile healthcare services based on the user’s own genome, as well as environmental factors and medical history. A year later, Nelli is back with Health 2.0 to show off the Health Puzzle’s app that utilizes health tracker data and genetic data to offer its users exciting, healthy challenges.

Mango Health

Mango Health: Hacking Gamification and Driving Behavior Change

Jason founded Mango Health with a mission of creating fun and elegant mobile apps that inspire consumers to better manage and improve their health.  Mango Health’s first app is made for the 4 out of 5 people in the U.S. who take a combination of prescription medications, nutritional supplements and over-the-counter drugs each week: the app helps consumers check for dangerous drug interactions and uses game design principles to inspire consumers to stay with prescribed treatment regimens.

CogCubed

CogCubed: Hacking Gamification and Driving Behavior Change

Together Kurt Roots and Dr. Monika Heller have designed and developed CogCubed’s Sifteo cube platform. Dedicated to addressing the rising prevalence and mismanaged care of attention deficit disorders, CogCubed provides fun brain games for children. Do not fear Health 2.0 community, they are working on attention deficit games for adults too, although, if you need one, you probably didn’t even read this far!

BlueMarble Games

Blue Marble Games: The Virtual Couch: Platforms for Online Mental ...

With a background in neuroscience, Sheryl Flynn established Blue Marble Games Co after a trip to the mall led her to ponder, “can video games be the “enriched environment” humans respond to best?” Blue Marble Games is a software company that aims to improve brain rehabilitation outcomes through evidence-based interactive gaming. Sheryl demonstrated a colorful brain game often used by military vets to exercise executive function, planning, and strategizing to treat cognitive injuries.

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