This session gave all the attendees the opportunity to chime in on the solutions to the challenges of innovating in a provider organization.
Inspiring behavior change in others can be very hard to do. We all know this because we were all stubborn teenagers at one point. However, there are some companies driving behavior change very effectively. They are using fun and engaging games to bring about enhanced mental attention, improved cancer treatments, and much more.
Doug Goldstein moderates this panel on Health Gaming. The products demoed here provide solutions that incorporate many aspects of gaming and have a large variety of target users from physicians to children!
Gregory Bayer, CEO of Brain Resource, releases My Brain Solutions for parents and its companion, PoweringUp.Com. A website for families who have kids with ADHD and impulsive issues, on PoweringUp.com children play games that teach them skills such as attention, concentration, memory and emotional resilience.
John Soloman, CEO at SuperBetter, demos their app that helps users achieve health goals. SuperBetter lets you set your identity and challenge. Find out how “power ups, bad guys and quests” keeps users engaged as they achieve their goals!
Nayana Somaratna, Medical Joy Works Co-Founder, demos their app that has over 400 clinical case studies. He takes us through a case study, where we are able to run tests in order to come up with a diagnosis and then create a treatment plan.
Parvati Dev founded Clinispace, a vitural meidcal environment for professional training. Her demo walks us through a simulation of an emergency room scenario.
How do gaming and healthcare go hand-in-hand? In this panel we hear from a variety of gaming and health professionals who are seeking to use the medium to educate, inform, and challenge consumers on a wide range of health issues.